Controllare più relè e pulsanti con ESP32 o ESP8266 e Alexa (Tutorial Switch, parte 3)

In questa sezione proseguiamo dalla Parte 2 e aggiungiamo più relè e pulsanti tattili (detti anche push button)

Prerequisiti :

Sono necessari i seguenti componenti.

Componente Quantità
ESP32, ESP8266 o RaspPi W 1
Modulo relè SPDT 4
Pulsante 4
Resistenza da 10K ohm 4
Cavetti jumper 4

Cablaggio

Per collegare il nostro pulsante useremo il metodo Pull-Down. Se non sai cosa significa, consulta la Parte 2 per maggiori dettagli.

MCU Pin Componente
ESP8266 D1 Relè
ESP8266 D2 Relè
ESP8266 D3 Relè
ESP8266 D4 Relè
ESP8266 D5 Pulsante
ESP8266 D6 Pulsante
ESP8266 D7 Pulsante
ESP8266 D8 Pulsante
ESP32 16 Relè
ESP32 17 Relè
ESP32 18 Relè
ESP32 19 Relè
ESP32 25 Pulsante
ESP32 26 Pulsante
ESP32 27 Pulsante
ESP32 28 Pulsante

sinricpro relay push button esp8266

Ora completiamo lo sketch con i pulsanti e i relè integrati con Sinric Pro.

#include <Arduino.h>
#if defined(ESP8266)
  #include <ESP8266WiFi.h>
#elif defined(ESP32) || defined(ARDUINO_ARCH_RP2040)
  #include <WiFi.h>
#endif

#include "SinricPro.h"
#include "SinricProSwitch.h"

#include <map>

#define WIFI_SSID         "YOUR-WIFI-SSID"    
#define WIFI_PASS         "YOUR-WIFI-PASSWORD"
#define APP_KEY           "YOUR-APP-KEY"      // Should look like "de0bxxxx-1x3x-4x3x-ax2x-5dabxxxxxxxx"
#define APP_SECRET        "YOUR-APP-SECRET"   // Should look like "5f36xxxx-x3x7-4x3x-xexe-e86724a9xxxx-4c4axxxx-3x3x-x5xe-x9x3-333d65xxxxxx"

// comment the following line if you use a toggle switches instead of tactile buttons
#define TACTILE_BUTTON 1

#define BAUD_RATE   9600

#define DEBOUNCE_TIME 250

#if defined(ESP8266)
  #define RELAYPIN_1 D1
  #define RELAYPIN_2 D2
  #define RELAYPIN_3 D3
  #define RELAYPIN_4 D4
  #define SWITCHPIN_1 D8
  #define SWITCHPIN_2 D7
  #define SWITCHPIN_3 D6
  #define SWITCHPIN_4 D5
#elif defined(ESP32) || defined(ARDUINO_ARCH_RP2040)
  #define LED_BUILTIN 2

  #define RELAYPIN_1 16
  #define RELAYPIN_2 17
  #define RELAYPIN_3 18
  #define RELAYPIN_4 19
  #define SWITCHPIN_1 25
  #define SWITCHPIN_2 26
  #define SWITCHPIN_3 22
  #define SWITCHPIN_4 21
#endif

typedef struct {      // struct for the std::map below
  int relayPIN;
  int flipSwitchPIN;
} deviceConfig_t;


// this is the main configuration
// please put in your deviceId, the PIN for Relay and PIN for flipSwitch
// this can be up to N devices...depending on how much pin's available on your device ;)
// right now we have 4 devicesIds going to 4 relays and 4 flip switches to switch the relay manually
std::map<String, deviceConfig_t> devices = {
    //{deviceId, {relayPIN,  flipSwitchPIN}}
    {"SWITCH_ID_NO_1_HERE", {  RELAYPIN_1, SWITCHPIN_1 }},
    {"SWITCH_ID_NO_2_HERE", {  RELAYPIN_2, SWITCHPIN_2 }},
    {"SWITCH_ID_NO_3_HERE", {  RELAYPIN_3, SWITCHPIN_3 }},
    {"SWITCH_ID_NO_4_HERE", {  RELAYPIN_4, SWITCHPIN_4 }}      
};

typedef struct {      // struct for the std::map below
  String deviceId;
  bool lastFlipSwitchState;
  unsigned long lastFlipSwitchChange;
} flipSwitchConfig_t;

std::map<int, flipSwitchConfig_t> flipSwitches;    // this map is used to map flipSwitch PINs to deviceId and handling debounce and last flipSwitch state checks
                                                  // it will be setup in "setupFlipSwitches" function, using informations from devices map

void setupRelays() { 
  for (auto &device : devices) {           // for each device (relay, flipSwitch combination)
    int relayPIN = device.second.relayPIN; // get the relay pin
    pinMode(relayPIN, OUTPUT);             // set relay pin to OUTPUT
  }
}

void setupFlipSwitches() {
  for (auto &device : devices)  {                     // for each device (relay / flipSwitch combination)
    flipSwitchConfig_t flipSwitchConfig;              // create a new flipSwitch configuration

    flipSwitchConfig.deviceId = device.first;         // set the deviceId
    flipSwitchConfig.lastFlipSwitchChange = 0;        // set debounce time
    flipSwitchConfig.lastFlipSwitchState = false;     // set lastFlipSwitchState to false (LOW)

    int flipSwitchPIN = device.second.flipSwitchPIN;  // get the flipSwitchPIN

    flipSwitches[flipSwitchPIN] = flipSwitchConfig;   // save the flipSwitch config to flipSwitches map
    pinMode(flipSwitchPIN, INPUT);                   // set the flipSwitch pin to INPUT
  }
}

bool onPowerState(String deviceId, bool &state)
{
  Serial.printf("%s: %s\r\n", deviceId.c_str(), state ? "on" : "off");
  int relayPIN = devices[deviceId].relayPIN; // get the relay pin for corresponding device
  digitalWrite(relayPIN, state);             // set the new relay state

   /* If your relay is activated with low signal, change the above to below code
  digitalWrite(RELAYPIN_1, !state); */

  return true;
}

void handleFlipSwitches() {
  unsigned long actualMillis = millis();                                          // get actual millis
  for (auto &flipSwitch : flipSwitches) {                                         // for each flipSwitch in flipSwitches map
    unsigned long lastFlipSwitchChange = flipSwitch.second.lastFlipSwitchChange;  // get the timestamp when flipSwitch was pressed last time (used to debounce / limit events)

    if (actualMillis - lastFlipSwitchChange > DEBOUNCE_TIME) {                    // if time is > debounce time...

      int flipSwitchPIN = flipSwitch.first;                                       // get the flipSwitch pin from configuration
      bool lastFlipSwitchState = flipSwitch.second.lastFlipSwitchState;           // get the lastFlipSwitchState
      bool flipSwitchState = digitalRead(flipSwitchPIN);                          // read the current flipSwitch state
      if (flipSwitchState != lastFlipSwitchState) {                               // if the flipSwitchState has changed...
#ifdef TACTILE_BUTTON
        if (flipSwitchState) {                                                    // if the tactile button is pressed 
#endif      
          flipSwitch.second.lastFlipSwitchChange = actualMillis;                  // update lastFlipSwitchChange time
          String deviceId = flipSwitch.second.deviceId;                           // get the deviceId from config
          int relayPIN = devices[deviceId].relayPIN;                              // get the relayPIN from config
          bool newRelayState = !digitalRead(relayPIN);                            // set the new relay State
          digitalWrite(relayPIN, newRelayState);                                  // set the trelay to the new state

          SinricProSwitch &mySwitch = SinricPro[deviceId];                        // get Switch device from SinricPro
          mySwitch.sendPowerStateEvent(newRelayState);                            // send the event
#ifdef TACTILE_BUTTON
        }
#endif      
        flipSwitch.second.lastFlipSwitchState = flipSwitchState;                  // update lastFlipSwitchState
      }
    }
  }
}

void setupWiFi()
{
  Serial.printf("\r\n[Wifi]: Connecting");
  
  #if defined(ESP8266)
    WiFi.setSleepMode(WIFI_NONE_SLEEP); 
    WiFi.setAutoReconnect(true);
  #elif defined(ESP32)
    WiFi.setSleep(false); 
    WiFi.setAutoReconnect(true);
  #endif

  WiFi.begin(WIFI_SSID, WIFI_PASS);

  while (WiFi.status() != WL_CONNECTED)
  {
    Serial.printf(".");
    delay(250);
  }
  digitalWrite(LED_BUILTIN, HIGH);
  Serial.printf("connected!\r\n[WiFi]: IP-Address is %s\r\n", WiFi.localIP().toString().c_str());
}

void setupSinricPro()
{
  for (auto &device : devices)
  {
    const char *deviceId = device.first.c_str();
    SinricProSwitch &mySwitch = SinricPro[deviceId];
    mySwitch.onPowerState(onPowerState);
  }

  //SinricPro.restoreDeviceStates(true); // Uncomment to restore the last known state from the server.
  SinricPro.begin(APP_KEY, APP_SECRET);  
}

void setup()
{
  Serial.begin(BAUD_RATE);
  setupRelays();
  setupFlipSwitches();
  setupWiFi();
  setupSinricPro();
}

void loop()
{
  SinricPro.handle();
  handleFlipSwitches();
}

Vedi questo codice su GitHub Gist

Risoluzione dei problemi

Consulta la nostra pagina Risoluzione dei problemi per trovare possibili soluzioni al tuo problema.

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